» The Game
Square Enix has developed a game for the Playstation 2 console for this series. While the story is similar in nature, it is a completely independant one with different supporting characters.
There is also a GBA game out from bandait, in any case here are some nice images to look at until this section is completed.
For more information visit
Square Enix - http://www.square-enix.co.jp/games/ps2/hagaren/
which is the official website of the PlayStation 2 game, or
Bandai - http://www.bandaigames.channel.or.jp/list/hagane/
which is the official site for the Game Boy Advanced game.
» E3 Expo Coverage
E3 2004: Fullmetal Alchemist - Hands-On
Warping the environment and dealing with a metal brother has never sounded so good.
May 12, 2004 - The anime Fullmetal Alchemist follows the trials and tribulations of Edward and Alphonse. They're brothers who had an unfortunate accident while trying to resurrect their mother. Instead of mom coming back, Edward lost two limbs and Alphonse lost his entire body, only to inhabit a metal body. Ever since the accident, both have been on a quest for the Philosopher's Stone and Fullmetal Alchemist and the Broken Angel lets gamers help with this goal.
Players control Edward who has both his sword and his alchemy to deal with all of the enemies. Alphonse is no slacker here and in battles he goes off to fight anyone in the area. At any time, Edward can call Alphonse over for help to tackle an enemy or just put up his dukes. For the most part, though, Edward can handle himself when it comes to throwing down against the thugs in the levels.
In the demo that we played, the enemies came in two basic forms: the fighters and the alchemists. Like Edward, the alchemists have the power of changing objects into something more useful or even altering the environment to hurt others. The alchemy that any alchemist can use at any time can take a defensive or offensive direction. Edward always has the ability to put up a stone wall in front of him for protection or cause stone spikes to come out of the ground. The more interesting usage by far, though, is the changing of objects.
By holding down the alchemy button, different objects in the level will have glowing green circles around them. Above these objects, there are also a few different icons. By entering the circle, Edward can choose from the different icons and decide what new object he wants to turn it into. In trying out different alchemical combinations, we were able to make a mine, a different sword, and, our favorite, a gun turret. We never would have imagined that a common park bench would yearn to provide some serious cover fire, but we suppose it could be possible.
Getting a hang of this system is easy and we were running around and getting some alchemy done all over the place. Even when we didn't need items for battle, we kept running up to find out all the different things that we could create and use in the future. It's a unique system and it works remarkably well.
To keep some of the original anime-style in the game, the cutscenes are done in and old-school method with 2D images from the show overlaying the action. When getting into a conversation, the images of each characters show up and have text on the bottom of the screen. Thankfully, the conversations were far from a typical game dialogue with characters running into each other and talking about revenge and duty and then getting down to business.
In the level that we played, Edward is mistaken for being a part of the military and so a renegade group constantly gives the two opposition and refuses to deal with them. After trying to deal with the situation calmly, Edward flies off the handle after an enemy insults him and runs off. The rest of the battle is more to calm Edward's nerves than really deal with any problem. With the whole situation and Alphonse's weary response to Edward's actions, it's clear that this game is going to have a good sense of humor about the storyline.
With a TV show that spanned 52 episodes to draw from and already functional battle system that adds a new twist with the alchemy, Fullmetal Alchemistis already looking like a title that will have a lot to offer. Check back later for more information.
-- Ed Lewis
E3 2004: Fullmetal Alchemist - First Look
Once upon a time, two brothers tried to raise the dead. One brother lost his limbs -- the other lost his entire body. Whoops.
May 10, 2004 - Square-Enix today demonstrated one of their recent games now slated for Americanization. Fullmetal Alchemist and the Broken Angel, having already been released in Japan as a comic, anime, DVD, and videogame, has done quite well for Square. The company now believes it's possible to develop products for multiple mediums under one roof. So, in partnership with Funimation, Square intends to duplicate the same Fullmetal phenomenon found in Japan in the United States.
Funimation will handle distributing the Fullmetal Alchemist cartoon in North America -- a cartoon that has already sold 51 episodes to Cartoon Network for an October air date. Square, of course, is picking up the game end of things, namely the lengthy localization process, which requires trying to Americanize an...interesting...storyline. Expect it Spring of 2005.
The game, anime, comic, and whatever else all tell the tale of two young brothers attempting to resurrect the dead, specifically their dead mother. Unfortunately, there were consequences to their Alchemy use (a kind of magic that's not at all magic, but rather an elaborate science that creates supernatural impossibilities, like transmuting weapons from dirt). After attempting to resurrect their mother and failing, the brothers suffer a rather horrible consequence. Alphonse, younger of the two, loses his entire body, so his soul takes possession of a giant suit of armor. Edward just loses an arm and a leg, which he apparently still has in some sort of robotic or alchemistic form during the game. Now they're on a quest to discover the Philosopher's Stone, an object capable of restoring them to their former glory. "Who are you living for?" My little brother. "Who are you living for, little brother?" My big brother. Yes, it's all very sentimental and magical (and quite good because we've watched all of them so stop sending us ignorant hate mail or I'll kill you). Again, localization is going to push the game to 2005.
Play is a mixture of linear progression, limited exploration, animated cutscenes and conversational pieces, 3D graphics, and downright brawling. Not at all analogous to any Square RPG, Fullmetal revolves around real-time fighting. Control of the more human of the two brothers is offered, but it is possible to utilize the other armored sibling for special attacks and the sort. Action is pretty simplistic, and requires the use of just about one button that creates a whole bunch of combos. But, extras like vehicle and turret control are being implemented.
We've played the Japanese version. Now that the North American package is coming along, it'll be...interesting...to see if anything gets updated, added, fixed, or switched. We suppose we'll find out Spring of 2005.
[ THIS SECTION STILL UNDER CONSTRUCTION ]